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The "golden" era of PS1 console RPGs?

All the PS1 games you mentioned are on my list of all-time favorites. In fact I'm playing back through Suikoden II right now to try to get every character. But I think to some degree maybe you are imagining the 'golden era'. I grew up with SNES RPG's, and to this day THOSE are the best games to me (Earthbound, Final Fantasy 3, Secret of Evermore, Secret of Mana, etc).

I think the nostalgic value that games have to you definitely boosts their opinion in your mind however. There's quite a few games I love to death but that are generally viewed as being sub-par.

Hard Pushed and Twice Alive - Composer needed!

Well in that case I am still in search of people :) I can say that this will be a really great game, and I'd feel horrible if I couldn't find music for it. I encourage everyone to check out the game page (linked in OP, and on my profile) to see where it's going graphically.

Who Would You Go Gay For?

Clint Eastwood.

Legion

This reminds me a lot of the movie The Prophecy. Which was pretty fucking awesome. So in other words, I'm definitely looking forward to this.

Villages, Towns, and Cities.

While realism is to some degree important, making a game too realistic is definitely a waste of time. Yes, it would be more "realistic" to have a shop that isn't open 24/7, has different workers at different shifts, etc. etc. But I really question whether adding these things to a game adds anything to the immersion? If your whole game takes place in one town, then sure, maybe. But if you have multiple locations in a game, minor details like these will mostly go overlooked by the player.

I mean c'mon, in a game where you use magic spells, shoot up monsters, fight ghosts, save the world, etc., the realism of the work shifts at a shop in Town X isn't going to be the thing that makes the player go "HAY, THAT AIN'T REALISTIC!"

Villages, Towns, and Cities.

I think that worst case scenario, your towns should be at least tolerable. If they become an actual burden to the player (either because of navigation, or complete uselessness) then you're doing something wrong.

Suikoden I & II always made me feel really connected to the towns for a few reasons:
-Because you can potentially have 108 characters, every time you enter a new town, there is the prospect of multiple new recruits, and you have to figure out ways to convince them to join you.
-Depending on the current game events, the dialogue and NPC's change entirely.
-Many NPC's provided sidequests or info about hidden items.
-Political/social relations with other regions and other towns are reflected in the dialogue and ways that the NPC's behave.

I think the ability of those games to make me actually ENJOY and LOOK FORWARD to towns/cities was always really inspiring.

Best game you personally don't like.

Every final fantasy after 7. The Halo series. The Metroid series.

post your picture

post=91497
goodness gracious great balls of fire

your tattoo looks pretty alright btw. i.e. not stupid looking.



That's the arm one


and this one is down my left side, across my ribs a bit. (it's not that skewed in real life, it's just since my arm was raised and holding the camera)

post your picture

I kept avoiding contributing to this thread but I suppose I may as well.



Hard Pushed and Twice Alive - Composer needed!

post=91382
If Chaos wasn't keeping me so busy I would. Maybe once I'm finished working for him I'll help you out. I work for free and people have generally enjoyed my music. If you have any doubts, talk to Chaos or Ephiam.


Just keep me posted. Since everything is happening from scratch on this project, progress is slow, there's no urgency to it.